The icons on the upper left side represent: the Guild, the class and the race of the Heroes. Here is the list of icons and what they correspond to:
-Classes-
Warrior
Warriors are powerful duelists that specializes in dealing massive damage across a limited amount of hits.
They also feature enhanced defensive traits through Shield and a strong lean towards sword dice.
Common Features: +Strength, Hit 600+, Shield, Riposte, Rage
Mage
Mages are powerful spellcasters that resort to the power of the elements to crush their foes.
Swords are, in most cases, detrimental to their gameplay.
Common Features: Fireball, Lightning, Shock, +DMG, Spellbreaker
Marauder
Marauders are cunning, deceitful fighters that rely on evasive maneuvers and dealing damage across a high number of hits.
Very aggressive, they bet everything on exploiting the enemy weaknesses.
Common features: Dodge, Critical, Backstab, Berserk
Priest
Priests are very adaptive spellcasters with emphasized defensive capabilities.
With their healing and cleansing powers, they chastise anyone who poses a threat to them.
Common Features: Shock, Purify, Heal, Smite, Blessing
Bard
Bards are special spellcasters that alter the opponent's performance.
They have no Strength, forcing them to rely exclusively on skills.
Common Features: Opponent dice triggers, Amplified damage based on the opponent's dice, Strength 0
Berserker
Berserkers are bloodthirsty brawlers that usually discard all defenses and crush their opponents through sheer force.
They have a rather versatile style that allows them to feature abilities common to Warriors and Marauders.
Common Features: Berserk, Rage, +Strength, Dodge, Icy Skills, Frostbite
Colossus
Colossi are ancient beings the size of entire cities. Either Dragons or Titans, they truly are the stuff of legends.
Their playstyle is extremely guild-focused.
Common Features: Very high base Strength, Guild-based Skills, Inspire
Unknown
The unknown class is usually reserved to special event heroes or Mercenaries.
It has no distinctive characteristics.
-Races-
Daïs
The Daïs are androgynous creatures born from the heart of the World Tree.
They harness the power of Nature itself to heal through any wound and retaliate with the power of the elements.
Common Features: Thorn, Heal, Fireball, Critical
Demon
Demons are otherworldly creatures made of fire and brimstone, a twisted creation of the dark lord Nehant.
They fight aggressively to render their opponents unable to react.
Common Features: Fireball, Opp -DMG, Backstab, Berserk, Life Drain
Elfine
The Elfines represent Nature's wild, uncontrollable side.
Very aggressive and prone to raging outbursts, they overwhelm their opponents with a barrage of physical attacks.
Common Features: Rage, +Strength, Dodge, Physical Attack, Thorn
Guemelite
Guemelites are beings similar to Humans, albeit with a much deeper connection with the planet and its elements.
Extremely versatile, they feature countless playstyles based on their affiliation.
Common Features: N/A
Hom'chaï
The mighty Hom'chaï are simple-minded brutes that embody the unyielding arms of Nature.
They crush their opponents with massive blows and unparalleled physical strength.
Common Features: Hit 600+, +/x Strength, Shield, Critical
Human
Humans are the largest race of Guem.
Much like the Guemelite Race, they lack a proper theme and have very diversified playstyles based on their Class and Guild.
Common Features: N/A
Undead
Undeads are but empty husks of their former selves.
Corrupted and lusting for life, they will stop at nothing in their desperate attempt to feel alive once again.
Common Features: Life Drain, Dodge, Shock, Backstab, +Strength, Terror
Golem
Sentient beings with a hidden soul.
Golems harness the power of sparks and shocks to crush their foes.
Common Features: Lightning, Shock, +Strength, Multi-Hits
Beast
Primal creatures based off of pure survival instincts.
Beasts fight with reckless abandon, tearing their opponent to shreds.
Common Features: Rage, Berserk, +Strength, Dodge
Solarian
The Solarian are sacred beings, most of them are devoted to Sol'Ra, the Sun God of the Desert Nomads.
Versatile and capable of reacting to multiple situations, taking down a Solarian is no easy feat.
Common Features: Blessing, Scarab, Smite, Purify, Eclipse
Ice Elf
The Ice Elves are an ancient Elfine branch that thrived in the icy northern lands of Guem across several centuries.
Battle-worn and fierce, they harness the true power of cold to amplify their own attacks and freeze their opponents.
Common Features: Icy Skills, Frostbite, Ice, Berserk, +Strength
Unknown
This race is usually reserved to special event heroes or Mercenaries.
It has no distinctive characteristics.
-Guilds-
Sap Heart
The Sap Heart guild includes all heroes with a strong bond with nature and an iron will to protect the World Tree.
They fight relentlessly but are also gifted with incredible healing powers.
Common Races: Elfine, Hom'chai, Dais
Common Features: Heal, Thorn, +/x Strength, Physical Attack, Rage
Zil Warriors
The Zil Warriors are the most whacky and erratic fellows you'll ever meet.
Extremely aggressive and unpredictable, they will downright tear you to shreds or scare you to the bone.
Common Races: Human, Beast, Guemelite
Common Features: Critical, Backstab, Terror, Mimic, Berserk
Noz’Dingard Envoys
The Noz'Dingard Envoys are great experts in all kinds of magic.
With the mighty strength of the Dragon Knights, the lethal dexterity of the Witchblades and the arcane knowledge of the Compendium, Draconia stands stronger than ever.
Common Races: Human, Guemelite, Golem
Common Features: Skills based on dice colour, +DMG, Fireball, Spellbreaker
Kotoba
The Kotoba banner rallies the strongest fighters of the Xzia Empire, an ancient reign built upon a single belief: Strength can conquer anything. Each Kotoba Hero fully devotes to that belief.
Common Features: x Strength Skills, Fireball, Dodge, Backstab, Shock
Nehantists
The depths of Guem host a terrible, hellish army, led by none other than the Dark Lord Nehant, sworn enemy of all life.
These hellspawns specialize in burning down their opponent and rendering them unable to fight back.
Common Races: Demon, Undead, Guemelite
Common Features: Fireball, Opp -DMG, Life Drain, Berserk
Pirates
Roaming across all seas of Guem, these swashbucklers are very dangerous because they act as if they have nothing to lose.
They specialize in striking their opponents with thunder and powder blasts.
Common Races: Human, Guemelite, Beast, Golem
Common Features: Lightning, Powder, +Strength, Thunderstruck
Desert Nomads
The Nomads inhabit the unforgiving southern lands of Guem, where the Desert dictates its laws of survival.
These harsh life conditions eventually turned the Nomads into magnificient fighters, blessed with their faith in multiple gods.
Common Races: Human, Solarian, Undead
Common Features: Resilience, Blessing, Scarab, Eclipse, Smite
Avalonians
Led by the mighty king Aez and her beloved queen Aelide, the small Kingdom of Avalonia stands strong against any challenge.
Avalonians never back down: the harder the battle gets, the stronger they become.
Common Races: Human
Common Features: Noble Skills, Purify, Smite, Lightning
Runic Legion
The remote region of Tantad is home to the greatest army the lands of Guem ever known: the Runic Legion.
Strong, firm and proud, the Legion's tactical prowess is unparalleled.
Common Races: Human, Beast, Guemelite
Common Features: Runic Skills, Runes, Shock, Bulwark, +Strength
Winter Tribes
The Winter Tribes thrive in the deep north, an unforgiving place where the rattling cold claims most lives.
But some managed to survive and fully embrace the Icy essence of these lands, reaching new heights of power.
Common Races: Ice Elves
Common Features: Icy Skills, Frostbite, Ice, Berserk, +Strength
Mercenaries
Mercenaries have no affiliation whatsoever with any existing guild.
They have neither unique characteristics nor themes, but they host very powerful heroes that can be occasionally rallied by other guilds.
Common Races: N/A
Common Features: N/A
Tempus
The Tempus are a restricted group of enigmatic spellweavers that control the flow of space and time.
They are very strategic heroes that specialize at taking the reins of the match and turning the opponents tactics against them.
Common Races: Mage, Priest
Common Features: Déjà Vu, Portal