ID #1027

What do the top-left icons displayed on each card stand for?

The icons on the upper left side represent: the Guild, the class and the race of the Heroes. Here is the list of icons and what they correspond to:

 

  

-Classes- 

Warrior

 Warrior

Warriors are powerful duelists that specializes in dealing massive damage across a limited amount of hits. 

They also feature enhanced defensive traits through Shield and a strong lean towards sword dice.

Common Features: +Strength, Hit 600+, Shield, Riposte, Rage 

Mage

Mage

Mages are powerful spellcasters that resort to the power of the elements to crush their foes. 

Swords are, in most cases, detrimental to their gameplay.

Common Features: Fireball, Lightning, Shock, +DMG, Spellbreaker 

Marauder 

Marauder

Marauders are cunning, deceitful fighters that rely on evasive maneuvers and dealing damage across a high number of hits.

Very aggressive, they bet everything on exploiting the enemy weaknesses.

Common features: Dodge, Critical, Backstab, Berserk 

Priest

Priest

Priests are very adaptive spellcasters with emphasized defensive capabilities.

With their healing and cleansing powers, they chastise anyone who poses a threat to them.

Common Features: Shock, Purify, Heal, Smite, Blessing

Bard

Bard

Bards are special spellcasters that alter the opponent's performance.

They have no Strength, forcing them to rely exclusively on skills.

Common Features: Opponent dice triggers, Amplified damage based on the opponent's dice, Strength 0

Berserker

Berserker

Berserkers are bloodthirsty brawlers that usually discard all defenses and crush their opponents through sheer force.

They have a rather versatile style that allows them to feature abilities common to Warriors and Marauders.

Common Features: Berserk, Rage, +Strength, Dodge, Icy Skills, Frostbite 

Colossus

Colossus

Colossi are ancient beings the size of entire cities. Either Dragons or Titans, they truly are the stuff of legends.

Their playstyle is extremely guild-focused.

Common Features: Very high base Strength, Guild-based Skills, Inspire 

Unknown

Unknown

The unknown class is usually reserved to special event heroes or Mercenaries. 

It has no distinctive characteristics.

 

-Races- 

Daïs

 Dais

The Daïs are androgynous creatures born from the heart of the World Tree. 

They harness the power of Nature itself to heal through any wound and retaliate with the power of the elements.

Common Features: Thorn, Heal, Fireball, Critical

Demon

 Demon

Demons are otherworldly creatures made of fire and brimstone, a twisted creation of the dark lord Nehant.

They fight aggressively to render their opponents unable to react.

Common Features: Fireball, Opp -DMG, Backstab, Berserk, Life Drain

Elfine

 Elfine

The Elfines represent Nature's wild, uncontrollable side.

Very aggressive and prone to raging outbursts, they overwhelm their opponents with a barrage of physical attacks.

Common Features: Rage, +Strength, Dodge, Physical Attack, Thorn

Guemelite

 Guemelite

Guemelites are beings similar to Humans, albeit with a much deeper connection with the planet and its elements.

Extremely versatile, they feature countless playstyles based on their affiliation.

Common Features: N/A

Hom'chaï

 Hom'chaï

The mighty Hom'chaï are simple-minded brutes that embody the unyielding arms of Nature.

They crush their opponents with massive blows and unparalleled physical strength.

Common Features: Hit 600+, +/x Strength, Shield, Critical 

Human

 Human

Humans are the largest race of Guem.

Much like the Guemelite Race, they lack a proper theme and have very diversified playstyles based on their Class and Guild.

Common Features: N/A

Undead

 Undead

Undeads are but empty husks of their former selves.

Corrupted and lusting for life, they will stop at nothing in their desperate attempt to feel alive once again.

Common Features: Life Drain, Dodge, Shock, Backstab, +Strength, Terror 

Golem

Golem

Sentient beings with a hidden soul.

Golems harness the power of sparks and shocks to crush their foes.

Common Features: Lightning, Shock, +Strength, Multi-Hits 

Beast

Beast

Primal creatures based off of pure survival instincts.

Beasts fight with reckless abandon, tearing their opponent to shreds.

Common Features: Rage, Berserk, +Strength, Dodge 

Solarian

Solarian

The Solarian are sacred beings, most of them are devoted to Sol'Ra, the Sun God of the Desert Nomads.

Versatile and capable of reacting to multiple situations, taking down a Solarian is no easy feat.

Common Features: Blessing, Scarab, Smite, Purify, Eclipse 

Ice Elf

Ice Elf

The Ice Elves are an ancient Elfine branch that thrived in the icy northern lands of Guem across several centuries.

Battle-worn and fierce, they harness the true power of cold to amplify their own attacks and freeze their opponents.

Common Features: Icy Skills, Frostbite, Ice, Berserk, +Strength 

Unknown

Unknown

This race is usually reserved to special event heroes or Mercenaries.

It has no distinctive characteristics.

 

-Guilds- 

Sap Heart

 CDS

The Sap Heart guild includes all heroes with a strong bond with nature and an iron will to protect the World Tree.

They fight relentlessly but are also gifted with incredible healing powers.

Common Races: Elfine, Hom'chai, Dais

Common Features: Heal, Thorn, +/x Strength, Physical Attack, Rage

Zil Warriors

 Zil

The Zil Warriors are the most whacky and erratic fellows you'll ever meet.

Extremely aggressive and unpredictable, they will downright tear you to shreds or scare you to the bone.

Common Races: Human, Beast, Guemelite

Common Features: Critical, Backstab, Terror, Mimic, Berserk

Noz’Dingard Envoys

 Noz

The Noz'Dingard Envoys are great experts in all kinds of magic.

With the mighty strength of the Dragon Knights, the lethal dexterity of the Witchblades and the arcane knowledge of the Compendium, Draconia stands stronger than ever.

Common Races: Human, Guemelite, Golem

Common Features: Skills based on dice colour, +DMG, Fireball, Spellbreaker

Kotoba

 Kotoba

The Kotoba banner rallies the strongest fighters of the Xzia Empire, an ancient reign built upon a single belief: Strength can conquer anything. Each Kotoba Hero fully devotes to that belief.

Common Features: x Strength Skills, Fireball, Dodge, Backstab, Shock

Nehantists

 Nehant

The depths of Guem host a terrible, hellish army, led by none other than the Dark Lord Nehant, sworn enemy of all life.

These hellspawns specialize in burning down their opponent and rendering them unable to fight back.

Common Races: Demon, Undead, Guemelite

Common Features: Fireball, Opp -DMG, Life Drain, Berserk

Pirates

Pirate

Roaming across all seas of Guem, these swashbucklers are very dangerous because they act as if they have nothing to lose.

They specialize in striking their opponents with thunder and powder blasts.

Common Races: Human, Guemelite, Beast, Golem

Common Features: Lightning, Powder, +Strength, Thunderstruck

 Desert Nomads

Nomad

The Nomads inhabit the unforgiving southern lands of Guem, where the Desert dictates its laws of survival.

These harsh life conditions eventually turned the Nomads into magnificient fighters, blessed with their faith in multiple gods.

Common Races: Human, Solarian, Undead

Common Features: Resilience, Blessing, Scarab, Eclipse, Smite

Avalonians

Avalonians

Led by the mighty king Aez and her beloved queen Aelide, the small Kingdom of Avalonia stands strong against any challenge.

Avalonians never back down: the harder the battle gets, the stronger they become.

Common Races: Human

Common Features: Noble Skills, Purify, Smite, Lightning

Runic Legion

Legion

The remote region of Tantad is home to the greatest army the lands of Guem ever known: the Runic Legion.

Strong, firm and proud, the Legion's tactical prowess is unparalleled.

Common Races: Human, Beast, Guemelite

Common Features: Runic Skills, Runes, Shock, Bulwark, +Strength

Winter Tribes

Winter

The Winter Tribes thrive in the deep north, an unforgiving place where the rattling cold claims most lives.

But some managed to survive and fully embrace the Icy essence of these lands, reaching new heights of power.

Common Races: Ice Elves

Common Features: Icy Skills, Frostbite, Ice, Berserk, +Strength

Mercenaries

Mercs

Mercenaries have no affiliation whatsoever with any existing guild.

They have neither unique characteristics nor themes, but they host very powerful heroes that can be occasionally rallied by other guilds.

Common Races: N/A

Common Features: N/A

Tempus

Tempus Guild

The Tempus are a restricted group of enigmatic spellweavers that control the flow of space and time.

They are very strategic heroes that specialize at taking the reins of the match and turning the opponents tactics against them.

Common Races: Mage, Priest

Common Features: Déjà Vu, Portal 


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