ID #1046

How many skills exist in Eredan Arena? How do they work?

Each dice combination unleashes a powerful skill with lots of possible effects.

N.B.You can read all skills descriptions in-game by clicking the texts on the card.

 

Active Skills 

 

 

 

 


Hit X

Hit

Deals X damage.


Fireball X

Fireball

Deals X damage and reduces by X/10 the damage dealt by the opponent.

Lightning X

Lightning

Deals X damage and increases by X/10 the damage received by the opponent.

Shock X

Shock

Deals X unmodifiable damage. The damage can only be increased through special multipliers (i.e. Icy, Runic, Noble).


Smite X

Smite

Deals damage equal to the opponent's Strength multiplied by X.

Backstab X
Backstab

Deals X damage and reduces the opponent's Strength by X/2.

 Spellbreaker X

Spellbreaker

Deals X damage and reduces by half a random positive effect of the opponent.

Death Stare X

Death Stare

Deals damage equal to X minus the opponent's Strength.

X x Physical Attack 

PhysAtk

Deals X times in a row damage equal to your Strength.

Shield Bash X

 Bash

Deals damage equal to X plus 150% of your current Shield. Upon activation, your Shield is lost.

Mimic X

Mimic

Deals X damage and copies a random positive effect of the opponent (this effect can be stacked).
 

Déjà Vu

DejaVu

Replicates the last skill used by the opposing player.

Portal X

Portal

Deals X damage and applies a negative effect of your hero to the opponent (this effect can be stacked).

 

Life Drain X

Drain

Deals X damage and heals your hero by X.

Noble/Brave skill (i.e. Noble Shock, Brave Hit, etc.)

Noble

 

- If your hero is more injured than his opponent, the effect of the Noble skill is increased by 50%;

- If your hero is less injured than his opponent, the effect of the Brave skill is increased by 50%.

 

Runic/Rune

Runic

Special abilities empowered by Runes.

Each rune boosts the Runic Skill's effect by 50%. Upon activation, all Runes are consumed.

(in case no Runic skill is activated, unused Runes explode near the end of the fight, dealing 200 damage each).

Icy/Frost

Icy

Special abilities empowered by Frost tokens.

Each time an Icy ability activates, it leaves 1 Frost token on the opponent.

Frost: increases the Icy skill's effect by 10% (stackable).

Heal

Heal

Skill that allows heroes to recover some damage they eventually sustained.

Inspire

Inspire

Colossi-exclusive skill.

It doesn't require activation and grants 1 extra dice throw for all heroes aligned with the Colossus.

Positive Effects 

+DMG

DMG

Increases all modifiable DMG dealt by a given value.

Critical

Crit

Doubles the next modifiable DMG dealt. Consumable.

 Dodge

Dodge

Halves the next modifiable DMG received. Consumable. 

Shield

Shield

Absorbs all DMG received by a given value.

Berserk

Berserk

Increases the affected hero's Strength by a given value each time he suffers DMG.

Rage

Rage

Increases the affected hero's Strength by a given value each time he deals DMG.

Thorn

Thorn

Deals a given amount of unmodifiable damage to the opponent each time he attacks the affected hero. 

+Strength 

STR

Increases the hero's Strength by a given amount.

Stench

Stench

Decreases the opponent's Strength by a given amount each time the affected hero activates an ability.

Resilience

 Resilience

 Decreases all modifiable DMG received by the affected hero by a given amount.

Purify 

 Purify

 Removes half of a random negative effect on the affected hero.

 Bulwark

Bulwark 

 All modifiable DMG dealt to the affected hero is capped at a given value.

(i.e. "Hit 500" on a "Bulwark 390" will deal 390 damage)  

 Blessing

Blessing 

 Each time the affected hero deals DMG, he is healed by a given amount.

 Riposte

Riposte 

 Whenever the affected hero receives damage through sword dice, he will retaliate by dealing as much damage as his Strength.

Consumable.

 Scarab

 Scarab

 Converts the next DMG dealt to the affected hero into Heal.

 Consumable. 

 Negative Effects

Terror 

Terror 

 Whenever the opponent activates an ability his DMG dealt is reduced by a given value.

Stackable.

Frostbite 

 Frostbite

 Whenever the opponent activates an ability, he gains 1 Frost token and suffers a given amount of unmodifiable damage.

Eclipse

Eclipse 

 Prevents the opponent from being healed.

Consumable.

 Ice

Ice 

 Applies a given amount of Frost tokens to the opponent.

 Powder

 Powder

 Whenever the opponent receives sword damage a Powder keg will explode, tripling the amount of damage received.

Consumable.


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