Each dice combination unleashes a powerful skill with lots of possible effects.
N.B.You can read all skills descriptions in-game by clicking the texts on the card.
Active Skills
Hit X
Deals X damage.
Fireball X
Deals X damage and reduces by X/10 the damage dealt by the opponent.
Lightning X
Deals X damage and increases by X/10 the damage received by the opponent.
Shock X
Deals X unmodifiable damage. The damage can only be increased through special multipliers (i.e. Icy, Runic, Noble).
Smite X
Deals damage equal to the opponent's Strength multiplied by X.
Deals X damage and reduces the opponent's Strength by X/2.
Spellbreaker X
Deals X damage and reduces by half a random positive effect of the opponent.
Death Stare X
Deals damage equal to X minus the opponent's Strength.
X x Physical Attack
Deals X times in a row damage equal to your Strength.
Shield Bash X
Deals damage equal to X plus 150% of your current Shield. Upon activation, your Shield is lost.
Mimic X
Deals X damage and copies a random positive effect of the opponent (this effect can be stacked).
Déjà Vu
Replicates the last skill used by the opposing player.
Portal X
Deals X damage and applies a negative effect of your hero to the opponent (this effect can be stacked).
Life Drain X
Deals X damage and heals your hero by X.
Noble/Brave skill (i.e. Noble Shock, Brave Hit, etc.)
- If your hero is more injured than his opponent, the effect of the Noble skill is increased by 50%;
- If your hero is less injured than his opponent, the effect of the Brave skill is increased by 50%.
Runic/Rune
Special abilities empowered by Runes.
Each rune boosts the Runic Skill's effect by 50%. Upon activation, all Runes are consumed.
(in case no Runic skill is activated, unused Runes explode near the end of the fight, dealing 200 damage each).
Icy/Frost
Special abilities empowered by Frost tokens.
Each time an Icy ability activates, it leaves 1 Frost token on the opponent.
Frost: increases the Icy skill's effect by 10% (stackable).
Heal
Skill that allows heroes to recover some damage they eventually sustained.
Inspire
Colossi-exclusive skill.
It doesn't require activation and grants 1 extra dice throw for all heroes aligned with the Colossus.
Positive Effects
+DMG
Increases all modifiable DMG dealt by a given value.
Critical
Doubles the next modifiable DMG dealt. Consumable.
Dodge
Halves the next modifiable DMG received. Consumable.
Shield
Absorbs all DMG received by a given value.
Berserk
Increases the affected hero's Strength by a given value each time he suffers DMG.
Rage
Increases the affected hero's Strength by a given value each time he deals DMG.
Thorn
Deals a given amount of unmodifiable damage to the opponent each time he attacks the affected hero.
+Strength
Increases the hero's Strength by a given amount.
Stench
Decreases the opponent's Strength by a given amount each time the affected hero activates an ability.
Resilience
Decreases all modifiable DMG received by the affected hero by a given amount.
Purify
Removes half of a random negative effect on the affected hero.
Bulwark
All modifiable DMG dealt to the affected hero is capped at a given value.
(i.e. "Hit 500" on a "Bulwark 390" will deal 390 damage)
Blessing
Each time the affected hero deals DMG, he is healed by a given amount.
Riposte
Whenever the affected hero receives damage through sword dice, he will retaliate by dealing as much damage as his Strength.
Consumable.
Scarab
Converts the next DMG dealt to the affected hero into Heal.
Consumable.
Negative Effects
Terror
Whenever the opponent activates an ability his DMG dealt is reduced by a given value.
Stackable.
Frostbite
Whenever the opponent activates an ability, he gains 1 Frost token and suffers a given amount of unmodifiable damage.
Eclipse
Prevents the opponent from being healed.
Consumable.
Ice
Applies a given amount of Frost tokens to the opponent.
Powder
Whenever the opponent receives sword damage a Powder keg will explode, tripling the amount of damage received.
Consumable.